End-of-cycle effects

(page 19) End-of-cycle effects are resolved before depletion upkeep and other End-of-cycle effects (phase 0).

Depleting without Influence

(page 19) The rulebook reads “If you don't have enough influence, choose which action markers to spend it on, then lose the rest.”

If you only possess 1 influence and require 2 influence to undo the depletion of an action, you cannot reverse the depletion. In this case, the influence remains unspent and is not lost.

Map Setup

(page 23) During the compact map setup, use the Utopian sector Amalur 1 (which shows a productive colony slot). During the extended map setup, use the Utopian sector Amalur 2.

Faction Tactic Cards and Combat Precognition

A faction’s unique tactic card(s) count as their original tactics cards for all naming purposes. For example, Borroka’s Swarm Attack counts as Flanking, and Saura’s Frenzied Assault counts as Ground Assault. This distinction is particularly relevant for Delverar’s Combat Precognition mastery and a cost 7 military tech.

Battle medals limitations

(page 11) Battle medals have no set limit; if exhausted, blockade tokens can be used as replacements. However, other components adhere to the limitations specified in the rulebook

Starting Sectors cannot be disconnected from the board

Under no circumstances can you disconnect the home sector of any players.

Scientific Track

(page 10) Third Colony: Draw 1 artifact (colonization bonus). Gain 4 science when you Research. Move 3 sectors per movement order when you Advance.

“Forced March” Action Card

Perform a movement order with a [lightship] two sectors away ignoring pin-down, [living galaxies] and [living storms].